When no enemy in desired range, then the ships will attempt to gain range. Its short range is a problem since it doesn't have the evasion of Corvettes, but. The AI tends to get trounced by the L gate fleets. . e. Afterburner are forbidden for Starbase because auto-design like to pick it on starbases design. Only take fights where you have the advantage. . Corvettes: Have very high evasion bonus. Advanced Afterburners: tech_afterburners_2. A complete and up-to-date searchable list of all Stellaris technology IDs. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all. 32, 5. List of resources. So yes, I. it has an Evasion rating of 47. Speed is so crucial in 2. 99 DPS. Welcome to Odin Prime, Unemployment Aggregation Planet of the Empire of Sol. 24 , 24. You can learn how to better manage them at my Fleets page. Since the module neither gives faster movement out of combat, nor any other buff, it is hard to justify fitting them. There actually aren't any other modules that have useful in-combat effects, so there really isn't any competition from other options. Purchase ACE COMBAT™ 7: SKIES UNKNOWN and get the playable F-104C: Avril DLC as a bonus. Corvette Missile Boat Stellaris Corvette Design - The Fundamental Class. They are worthwhile, especially in the early game, since they add much needed firepower to the Corvette fleets. 3 of Stellaris there was obviously a mechanism to prevent regeneration for several days when being hit. Offworld Construction: tech_space_construction. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3 Afterburners, and they absolutely stomp the AI's Corvette-heavy fleets due to the high tracking on many of their weapons. C&C: Scrin Ships Mod. Stellaris Real-time strategy Strategy video game Gaming comments. (50/50 armor/shields, half weapons good against shield, Hull and other half against armor etc) When you only have early-game core components (engines, etc. In general, missiles are risky as they are easily countered. Better Afterburners Stellaris. Current Stellaris Ship Meta (for v3. Apr 29 @ 1:58pm Are Afterburners Largely Obsolete Once Hyperlanes are Everywhere? I use After Burners to make top speed from one side of the empire to the other cutting out all the sublight hassle, but with Hyperlanes I guess they are obsolete except for the evasion. 8. so one of my designs i like to use for my cruisers involves torpedos and stormfire cannons and nothing else in regards to weaponry, but i actually dont even know if its a viable choice or not. Stellaris Overlord review, is it worth it? Should you buy it? In this video I will attempt to answer that question. In the past, this fleet would rock against Prethoryn: - battleships only. 25) Has Discovery Traditions Tradition (×0. After that the side systems aren't really a threat and the factory system is impossible for the AI to. 3 Afterburners. Juggernaut. I think some FE/AE focus on energy. My go to for 3. " Looks like a potential gamechanger for ship builds. If I put afterburners on my carriers, will they be better able to stay at range, or. Mid game. All aux slots can stack. Your ships will keep disengaging while pelting the enemy with swarmer missiles and wear them down, it destroys the AI midgame but isn't strong vs the crisis. Report. That's what the displayed +10% or +20% actually mean. Stellaris > General Discussions > Topic Details. Flexibility. Stellaris Dev Diary #318 - Announcing Astral Planes. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Titans are underwhelming. Torpedo corvettes for example can get good use out of the speed to have a better chance to get in range before being shot down. EDIT: I found the mod causing the problem; !Expanded Stellaris Traditions ACOT PatchAfterburners + Dark Matter Thrusters, Exotic Gases as Fuel edict, and use them to screen and flank for the battleships, and potentially reinforce empire chokepoints. Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight! — I need to explain the function in a bit more math depth because the in-game tooltip might be. But the sunlight speed increase is quite significant being 20%. ?! Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаApril 22, 2019 Travis Scoundrel 0. Speed is so crucial in 2. Frigates are best used as an ambush type of thing, where you park them next to a hyperlane exit and let them decimate an incoming battleship fleet from inside their engagement zone. 9 “Caelum” update is available now! The 3. Jugg is considered Starbase, if it is not then it could not have the mobile shipyard. Notably each engine upgrade increases sublight speed by 25%, up to 75% for impulse thrusters and a whopping 125% for dark matter thrusters. A few recent multiplater games have seen cruiser designs sporting all swarm missiles and afterburners. Go to Stellaris r/Stellaris. full armor damage. ) then you definitely want afterburners on your corvettes, because that's how you maintain the evasion edge over your opponents and that evasion will count for a lot more than some slight bonus to a defensive layer that isn't very strong to start with. Cheats. - Defender of the Galaxy ascension. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. CaptainChaos. 1x shield capacitor. Stellaris. Total HP = 2853 with 5. You probably have tier 1 impulse drives, which are used for in-system travel. #2. Use the main version of ESC NEXT overwrites if you are playing later versions of Stellaris! This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees. Yeah, I've got a pretty serious bias towards Afterburners. Afterburners modify Combat Speed, not Evasion. I'm familiar with various concepts and tactics revolving around military strategies and military theory in general, however I still feel my ability to actually use said tactics in this game is limited due to my limited experience. Afterburners generate a larger amount of thrust by accelerating the air mass passing through the engine, without the need to increase the engine size. If I put afterburners on my carriers, will they be better able to stay at range, or. I’d say have around 5. Hell not micro managing your planets is harmful. Corvettes are quick, cheap to build, and smaller but have high evasion. X or T slot weapons with a few range modifiers will probably be one shotting. And it's true that you can kill the space creatures at your convenience. It's almost entirely useless on anything other than a corvette, yes. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. Having two titans in this fleet or in one engagement makes you likely to dominate. Originally posted by Tecuani: According to tooltips, the afterburner increases "Combat Speed", while the out-of-combat speed as you would use to lure enemies and run is normally called "Sublight Speed". Stellaris Cheats; Technology Codes;. Reactive Armor: 10 1: 15 +15% Armor Hardening Afterburners let your ships get into range faster. That’s the template for taking down all the leviathans—use hordes of corvettes. The last section put normal Small missiles so there are 3 aux slots. 99. 16 DPS. (There goes over 600-700 artifacts) One fleet consumes over 2000-2500 minor artifacts and now I get stuck waiting for years to decades to build another cool fleet full of ancient weapons. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Medium. If stellaris gives you lemons, you build a colossus with lemons and crack that lemon planet!About This Game. Battleships do poorly against it, you want ships with high. If I put afterburners on my carriers, will they be better able to stay at range, or. 2. Ability to run away. that is a 325% difference in base DPS before adjusting for modifiers. You have also created a situation where small ships must chase down these larger ships and engage them with extremely short-ranged weapons, except they can't catch up to them before their tiny amount of hull is eaten by escorts or fighters. Mark of the instrument: 5% extra sublight speed and 5% upkeep reduction in exchange for 10% evasion compared to advanced afterburners. Trademarks belong to their respective owners. Discussion. 9 “Caelum” update is available now! This update brings a host of new features to previously released DLC, including a habitat rework, trade rebalance, softening of the leader cap, new features and updates to. Being able to fire your weapons first, damages and weakens the enemy's fleet retaliation thus reducing the your own fleet's losses and with battleships being damage sponges means more of your ships are likely to survive. Advanced/Afterburners +20% Speed +10% Evasion/+10% Speed +5% Evasion is useful for giving your ships that extra boost in Evasion or boosting their overall speed for faster close range combat or as aid to a fleet that requires to travel faster within the system. You could skip destroyers. Takes me like 15 minutes to set up all the orders but when I hit play things progress very rapidly. ?! Iniciar sessão Loja Início Fila de Descoberta Lista de Desejos Loja de Pontos Notícias EstatísticasStellaris News. Embarrassingly, I'm still a hefty novice when it comes to ship design. Consumes power. In this example, if our corvette has ion thrusters ("+3 chance to evade"), giving it advanced afterburners will increase its evasion to (60% + 3%) * 1. A titan with three Advanced Afterburners goes at 220+-3 Speed. It is my go-to fleet comp late game. Since torpedoes have a. when the extra speed doesn't add to evasion or anything else?Small stormfire autocannon- 19. Generally speaking, energy production is the most effective in terms of per pop production, so when you have no choice, you can go hard on energy instead. When you get to cruisers, put swarmer missiles on them. Use the artillery combat computer and max afterburners. - carrier type with lots of point defense and plasma weapons, 3 afterburners. Nov 9, 2023Nov 16, 2023As a summary of what he said, afterburners are useless. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. Advanced shields require Strategic Resource to make. ?! Login Store Home Discovery Queue Wishlist Points Shop News Stats394K subscribers in the Stellaris community. The Swarm computer is only useful if you haven't hit maximum (90%) evasion with the rest of your design, if you can hit 90% evasion then its benefits don't stack and you're better off going with Picket computer despite not using Picket weapons. Stellaris > Guides > James's Guides . (×1. Early game the AI uses auto-best designs for its ships. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Small. Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight! — I need to explain the function in a bit more math depth because the in-game tooltip might be. I. Afterburners is almost always the right answer because not only is it a great combat boost, but the out-of-combat increased sublight speed also makes you cross systems faster and. If you want to know more about the rest of the Stellaris combat ships check out the Cruiser. Stellaris is currently available on. Most weapons have base accuracies that are less than 100, so most will benefit (missiles, disruptors and arc emitters are the exceptions) and get a DPS increase just from the presence of the auxiliary fire control. [deleted] • 5 yr. This is applied to evasion after other added values. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Commonalities Between the Tests + Notes: I’ve underlined the most important information in each test. I’m even running the remnant origin with another relic. In the past, this fleet would rock against Prethoryn: - battleships only. Ofc i dont have enigmatic encoders, otherwise i would use them at destroyers design and simply use that. ). Phanon jump drives have no cooldown, but nowhere near the range of. Stellaris Titans are worth building because their Auras benefit any ships in the same system they are in. But literally the only two reasons I still include them in my fleets is a) roleplay and b) their super long range titan beam, that instantly starts battle with every enemy fleet in the system, making them unable to escape. Defenses should be 1 shield, 2 armor with advanced afterburners. Advanced Afterburners has even more value now in helping artillery ships 'out run' their chasers, which can completely change how combat dynamics work, etc. Generally speaking, energy production is the most effective in terms of per pop production, so when you have no choice, you can go hard on energy instead. Suppordle • Inwards Perfection • 6 yr. Synthetic Personality Matrix:. 0) Number of years since game start is. This page was last edited on 24 April 2022, at 17:27. 5K,最多10K左右。. Available only with the Apocalypse DLC enabled. 3 Afterburners. Plasma + autocannons. Fleet power is only a rough estimate and always has been. I set the battle fleet to passive stance and following the escort fleet, which is on aggressive. The way players tech is cherry picking the good technologies, while bad technologies are left alone as future "reset cards". 2x regenerative hull tissue. List of all technology ids to be used with "research_technology" debug console command. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Titans are underwhelming. Although the hull regen mid game is fantastic, the sheer number of ships and fire power late game dwarfs hull regen. Afterburners: tech_afterburners_1. To quickly find a tech in this list press ctrl + f and type in the techs name. Mid game. That is exactly where I used my afterburners. Or at lest something similiar. HFY Field Marshal. I'm not a fan of this new type of ship parameter. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Use the main version of ESC NEXT overwrites if you are playing later versions of Stellaris! This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees. So, will these ships benefit from (advanced) afterburners so that they. Empires throw fleets at each other until one side emerges victorious. Tier 0 is used for starting technologies. If you don’t put as many missiles as you can on them. Put all afterburners in these slots. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. 4% evasion, vs 26. Battleships pretty much always use. Suppordle • Inwards Perfection • 6 yr. Which is a waste of auxiliary slots. We will explore all of the new features i. Shields can be stacked higher than armour with. Legacy Wikis. I got tired of my corvettes flying straight towards a wave of bombers or missiles and dying,. Ask questions if you have 'em and let m. 所有帝国的舰船进入掠夺. It's a percentage of the ship's maximum hull/armor, but there's a display bug that multiplies the displayed values by 100 from what the actual effect is. Carrier ai can increase that and thus can increase engagement range. 3. The accuracy rolls in combat are: base weapon accuracy - MAX (Evasion - tracking, 0) + bonus accuracy. A few recent multiplater games have seen cruiser designs sporting all swarm missiles and afterburners. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. Well, if there were more space combat tactics like maintaining standoff or disengaging on sublight speed, while charging emergency FTL, afterburners could be question of life and death and very useful for trickster harassment fleets (as well as fleets tasked to destroy these pests). I basically run this fleet until i can get battleships which i run 4 designs of those. so one of my designs i like to use for my cruisers involves torpedos and stormfire cannons and nothing else in regards to weaponry, but i actually dont even know if its a viable choice or not. udkudk1 Science Directorate • 1 yr. Usage. Afterburners: tech_afterburners_1. How to unlock the Who Scraps the Scrapper achievement. afterburners are good for corvettes and give them a boost to get to the targets. 掠夺者帝国. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. List of modifier files: That happen since archeo-tech added in vanilla. 在《 群星 》中. Cruiser: 120 speed, +125% DMT = 270 speed. It says it affects SL during. This is a small combat tweak that hopefully will make afterburners more worthwhile by giving them an evasion multiplier. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. Use Afterburners with Carrier computer to keep maximum distance. Your email address will. ago. Introduction Criminal heritage has always served a niche in Stellaris. Autocannons, Shield Hardeners (optional: Afterburners) Required Components: Line Computer Sections: Volley Bow, Torpedo Core, Gunship Stern Armor/Shields: 4 Armor - 4 Shield (If you don't have enough energy. • 2 yr. From a "micro" perspective, the "Picket" will act extremely similarly to "Line". Cruiser Torpedo boat. Add a Comment. 00. Advanced Afterburners are +20 speed on Battleships, +24 on Cruisers and Frigates, +28 on Destroyers and +32 speed on Corvettes. 3, and yes I know it's quite long. Also, those are the in combat values. Krakonkillr • 3 yr. Stellaris > Guides > MarioMinaccia's Guides. Think of corvettes as an expandable screen. Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight!---A complete and up-to-date searchable list of all Stellaris technology IDs. 0. If I put afterburners on my carriers, will they be better able to stay at range, or. 5% to 0. 53. Wanna Lower Your Ping for FREE? Get The GearUp Booster HERE: MSI Afterburn. When I add afterburners. Why trade a defensive slot for combat speed. From the incoming 3. Unless, if mods are in place. Hi there, I'm new to Stellaris and still learning the basics. Plasma Auto. Lucky for us, war is simple in Stellaris. In my case, I don't use it at all. release trailer. And the guns are the right size to deal with smaller ships like corvettes and frigates. 0 unless otherwise noted. 3. Afterburners modify Combat Speed, not Evasion. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. • 1 yr. Late game you’ll find the most use out of the Missile Boats and Pickets as Interceptors become paramount to useless. Rapid deployment, combined with afterburners on all ships and admirals with speed bonuses. This can mostly seen on carrier stations wielding 10k+ power without platforms, then lose to a 7k. 9K views 5 years ago Afterburners!!!! More Stellaris Combat Theory to look into the use of afterburners in game and test their effectiveness against other auxiliary slots. With the change to how ships handle energy, I've never had to worry about balancing energy costs and what weapons I have on them now. 1-2 hull/armor repair per day is simply nothing. Destroyers are really situational. I'm not sure if Stealth works against the Enigmatic Fortress; if it does then stealthy Torpedo Frigates could be a cool approach, if not it will be suicide. 2. What does not influence fleet power: shield regen (capacitors) ; combat speed (afterburners) ; hull regen (regenerative hull tissue) ; accuracy from combat computer or enigmatic decoder (even extremely large amount of it when I fiddled with game files) ; tracking from combat computer, decoder or sensors , same as above ; armor. Defense: Any 1-1 combo of armor and shields to maintain flexibility. 0. Armor- 12. They are fast ships although not as fast as Corvettes, but they make up for this by fielding much more firepower than a Corvette. As a summary of what he said, afterburners are useless. full armor damage. Which is a waste of auxiliary slots. Open console by pressing ~ and enter “research_technology (technology_id_here)”. List of resources. 0. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Use Afterburners with Carrier computer to keep maximum distance. I tend to try and make them as split and even as possible across the board. 6 it's a little more skewed towards offence. 6 has been Battlecruisers made with max M-Slots filled with swarmer missles (this also gives you 2 strike craft), Artillery Computers, and 3x Afterburners. It is fairly effective against pure artillery battleships as well. Stellaris: All Technology IDs. Small plasma cannon- 6. Extra speed on start of combat: this one is a double edged blade. 6 combat rebalance update. Stellaris has a rather cheap upgrade system, where its easy to switch designs. 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. An afterburner (or reheat in British English) is an additional combustion component used on some jet engines, mostly those on military supersonic aircraft. Those are the main corvette weapon builds. Afterburners for extra evasion and speed make you more difficult to kill. Basic afterburners increase this to 60% * 1. 15. why cant i have afterburners on a late game corvette without a dark matter reactor. 99 DPS. Avoid autocannons because they look good on paper and give you a. 1% armor daily regen. Short answer is - if you're asking for optimal, the answer is quite simple. On a ship that's charging into close quarters with 3 Afterburners anyways that's not really a downside. Stellaris. There is a Synopsis with the conclusions at the end of the post. Afterburners on Corvettes, although if I can reach maximum evasion by other means then I might go with something else. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;The lack of Afterburners means that Torpedoes are somewhat dubious. Award. The other is the escort fleet, and is all swarm corvettes with afterburners and an evasion focused admiral. And even if speed isn't high enough to outrun, it still extends the time necessary for enemy to close the distance. Go to Stellaris r/Stellaris. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 8. range and torpedoes (G) 5 cruises. Where power is a concern, either switch out some afterburners for auxiliary power or switch out some shields for armour. If stellaris gives you lemons, you build a colossus with lemons and crack that lemon planet!Once we understand what goes into a ship, we'll talk about one of the most important yet most often ignored aspects of Stellaris combat: retreat and disengagement. This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees. Thanks. Or you can stick to the low-Power weapons which happen to be much less deadly than the Power. 0. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The war was a bit tedious, it seems in Stellaris, you can't knockout the enemy in one go like you can in CK2. That's what the displayed +10% or +20% actually mean. ?! Đăng nhập Cửa hàng Trang chủ Hàng khám phá Danh sách ước Cửa hàng điểm Tin tức Thống kêI see the option to add afterburners onto my stations I want to know if it is useless and makes the station more expensive, or would the combat speed increase apply to deployed wings instead ?Is it worth puttting two afterburner upgrades on a ship?Afterburners. o_O Destroyers actually require afterburners or their evasion will be too low. Choice between +4 Physics Research deposit and +10% Monthly Unity for 50 years or the next lasers technology if not yet researched. All aux slots can stack. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. From the incoming 3. ago. Ascension perks. Although the hull regen mid game is fantastic, the sheer number of ships and fire power late game dwarfs hull regen. 2. #3. The victorious empire is often the one with the best fleet composition. Douglasjm. The only break in this is some of the cruiser tests where Regenerative Hull had some bottom-range results, namely numbers 1, 4, 5 and 6. Right now, this is the ship to beat when it comes to kickass ship design. 掠夺者帝国. I try to dig through my research, but actually you could collect insane +tracking, something like +50-60 for BB. A complete and up-to-date searchable list of all Stellaris technology IDs. Increase building time and cost for Fortresses, Citadels, Heavy Modules. Go to Stellaris r/Stellaris. < 科技 | SerGawen 于1年前 修改了 此页面。. tech_afterburners_1 tech_afterburners_2 tech_assembly_pattern tech_construction_templates tech_mega_engineering tech_databank_uplinks. They also have more guns overall for better firepower and better durability. Alright, it's been a "while" since I played (understatement) but this is what I remember doing roughly. ; About Stellaris Wiki; Mobile viewThis page was last edited on 14 October 2017, at 11:01. Particular_Jicama_97. Advanced afterburners are a type of engine technology in Stellaris that provide significant boosts to a ship’s sunlight speed and evasion. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. Stellaris. ). June 26, 2023 by Ybot. Afterburners are crap ok thanks #2 IIpocTo urpok Feb 12, 2018 @ 6:53pm They stack, but xhadu27 telling. If I put afterburners on my carriers, will they be better able to stay at range, or. If you want to use this mod or stop using it, I advise you to launch a new game. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Sure you can use them early game for autocannon corvettes, or if you fighting against missiles and don't have destroyers/PD though. Getting traditions. I am still learning about ship structure and components :) #2. Terms of use for Paradox AccountAlternative storage for Stellaris mods. . Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. are trade-offs. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. Just a simple mod to design civilian ships, there are also auxiliary slots and new components for civilian ships. Think of corvettes as an expandable screen. Despite having a base rating of 35% evasion, you can tweak it to 70-80% advanced afterburners and gale speed trait. If I put afterburners on my carriers, will they be better able to stay at range, or. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. Subscribe to downloadBetter Civilian Ships. 1 Libra. 例如:“异种保护区”(建筑)的特殊说明请在“建筑. Afterburners have three main uses: getting early-game corvettes to 90% evasion sooner than you'd otherwise have them, raising the evasion of other ships in your fleet, and otherwise making your fleets move around faster than they otherwise would. 1; Reactions: Reply. plasma, artillery, launchers, and a lesser non equal number of pd carrier battleships. can be nice on 6m plasma cruisers if you dont find crystal forged, the. Interceptor - The rest of your corvettes should be made of interceptors as they are the most efficient in terms of sheer basic firepower. There are only three small slots to work with, so things aren’t too. All types of planets. i tend to see my corvette swarm get in and destroyers/cruisers follow while my big ships sit back relatively unmolested. 3 Stellaris 1.